David Scott 340752857d publish test mode simdata to SIMAPI.DAT shared memory (#51)
`monocoque test` used to only drive locally-initialized devices directly,
so external tools that read SIMAPI.DAT the same way a real running sim
populates it (dashboards, telemetry viewers) saw nothing during a test
run. Opens the shared memory segment at the start of tester() and mirrors
each simdata update into it via a new update_devices() helper, which also
replaces the ~20 duplicated inline device-update loops throughout tester()
with a single call site.

On exit the segment is reset to an inactive frame (simon=false,
SIMAPI_STATUS_OFF) rather than left at whatever the last active-play frame
was - otherwise external readers see the test run as a sim that's still
actively driving forever, since nothing writes to SIMAPI.DAT again until
the next test/play run.
2026-09-02 00:34:07 -04:00
2026-08-21 15:26:52 -04:00
2025-07-14 00:15:47 -04:00
2024-09-19 18:53:04 -04:00
2026-08-18 16:39:24 -04:00
2026-05-25 19:54:08 -04:00
2022-12-23 22:42:37 +00:00

Monocoque

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Cross Platform device manager for driving and flight simulators, for use with common simulator software titles.

📚 Usage Documentation: spacefreak18.github.io/simapi/

Features

  • Updates at 60 frames per seconds.
  • Modular design for support with various titles and devices.
  • Supports bass shakers, tachometers, several wheels and pedals, simlights, simwind etc, through usb and arduino serial.
  • Tachometer support is currently limited to the Revburner model. Supports existing revburner xml configuration files.
  • Includes utility to configure revburner tachometer
  • Can send data to any serial device. So far only tested with arduino. and ESP32. Includes sample arduino sketch for sim lights, simwind, and simhaptic effects for motors.
  • Support for custom arduino (or any serial) device, with a custom lua format for sending data
  • Convincing shaker effects for noise tranducers for wheel slip, wheel lock, and abs, as well as engine rpm and gear shifts.
  • Support for many wheels and pedals including Clubsport Elite V3, Logitech G29, and Moza R5.

Adding More Devices

Quick Install

One-Line Installation:

curl -fsSL https://raw.githubusercontent.com/Spacefreak18/monocoque/master/install.sh | bash

AUR Package following git master: https://aur.archlinux.org/packages/monocoque-git

Or download and review first:

wget https://raw.githubusercontent.com/Spacefreak18/monocoque/master/install.sh
chmod +x install.sh
./install.sh

Installation on Immutable Distros (Bazzite, Silverblue, etc.)

On immutable distributions where native package managers are unavailable, monocoque can be installed inside a distrobox container:

bash tools/distro/distrobox/install-distrobox.sh

This creates an Arch Linux container, installs all packages via AUR, and sets up wrapper scripts (start-simd, start-monocoque, test-monocoque) in ~/.local/bin/.

To uninstall: bash tools/distro/distrobox/uninstall-distrobox.sh

TUI Manager: After installation, use the interactive manager:

monocoque-manager

Supported Games Supported Sims please note on Linux some titles will require a compatibility exe from simshmbridge to be setup. Please follow the linked Documentation for installation instructions

Building

  • libserialport - arduino serial devices
  • hidapi - usb hid devices (hidraw)
  • portaudio - sound devices (haptic bass shakers)
  • libpulse - sound devices (haptic bass shakers)
  • libuv base event loop
  • libxml2
  • argtable2
  • libconfig
  • xdg-basedir
  • lua
  • libproc2
  • libcurl4
  • libgtk3
  • libglu1-mesa
  • simapi
  • slog (static)
  • nappgui (static) (for GUI) (sorta optional)
  • simshmbridge - for sims that need shared memory mapping like AC and Project Cars related.
pacman -Syu git cmake pulse-native-provider libxdg-basedir libserialport libconfig libuv argtable hidapi lua libproc2

This code depends on the shared memory data headers in the simapi repo. When pulling lastest if the submodule does not download run:

git submodule sync --recursive
git submodule update --init --recursive

Then to compile simply:

mkdir build; cd build
cmake ..
make

User Setup Guide

See the dedicated How To for detailed instructions to set up and run 'monocoque`

Testing

./monocoque test -vv # Make sure that ~/.config/monocque/monocoque.config only contains the devices you have connected.

Logs file location

~/.cache/monocoque/*.log

Static Analysis

    mkdir build; cd build
    make clean
    cmake -Danalyze=on ..
    make

Valgrind

    cd build
    valgrind -v --leak-check=full --show-leak-kinds=all --suppressions=../.valgrindrc ./monocoque play

Join the Discussion

Sim Racing Matrix Space

ToDo

  • add frequency cap (low pass filter) to sound haptic effects
  • add road and kerb sound haptic effects
  • windows port
  • more memory testing
  • cleanup tests which are basically just copies of the example from their respective projects
  • much, much more
S
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